Now whats great is they don't show pyramid head, but fans who played 2 would recognize the sound of his blade scrapping the ground below him anywhere. Once we reach our destination, the lovely doctor who wheeled the stretcher in goes outside only to be sliced to bits by the iconic Pyramid head. We get to see short glimpses of torture, blood splattering out across the floor and wall, its truly a very grim opening and perfect for a Silent Hill game. We witness a very disoriented Alex being wheeled in what I can only describe is a hospital suited for the devil himself. While I did say the beginning of the game was slow and rather uninspired, I will say the opening sequence is excellent. Alex is much more than a one dimensional character and it shows right off the bat of the game. ![]() Alex Shepard In Silent Hill 3 I never really got attached to Heather until maybe the last few hours of the game, but in Homecoming Alex Shepard was instantly a better character as well as most of the supporting cast. Anyway, I didn't mean to "review" the game, I just wanted to lay out some thoughts before I go on. Unfortunately, things didn't turn out as great as it did for RE4. "Lets make the game more action oriented but still try to keep the scares". In my personal opinion, I believe they aimed for the "Resident Evil 4" approach. ![]() I see what they were trying to do with combat and yes they did succeed in some way of making it more fun to fight but this only goes so far. I never really got the combat till about half way through and they story basically stands still until you hit that middle point, this is where things get really interesting. The biggest problem is the game never picks up until the end and that REALLY REALLY hurt it for me. For what it was, I generally had a decent time playing it.well at least half of it. This really does show, but this does not mean I disliked the game. Now this is the first console release that didn't have team silent attached to it (unless shattered memories came first). The problem is they never catch the tension the others had, they never let your mind do the work. I love the look of the transitions to the otherworld (the one they stole from the film, like many things) I think that looks really sharp. The game still has excellent atmosphere and looks really pretty. As I said in my earlier posts, the Silent Hill games have been the scariest games I have ever played and this one just does not fit into that category. Community cooperation is cool, but having the clues have such a low random chance to appear leaves the individual player feeling very little incentive to continue playing the game, especially when the clues are so hard to decipher (and the player likely won't have the ability to do so themselves).Homecoming has some of the best music in the series (play for full effect) Silent Hill: Homecoming is not a scary game. That said, I'm pretty dissatisfied with the final puzzle myself. Why we get baby laughter after walking 10 steps and speaking anything beginning with the letter "J" into the microphone hopefully will make more sense once all of the reverse audio clues and other hidden clues have been found and deciphered. It just happens that, before having solved the puzzle, people accidentally stumbled upon some steps that happened to work to beat the game.Īll the "final puzzle solutions" you see out there now are just people who don't know the solution to the final puzzle, but have managed to beat the game by repeating a series of steps that works for some reason. We're gathering clues and piecing them together. The community is still in the puzzle-solving process with this game. ![]() Konami has come out saying that there are clues that have yet to be found, and we haven't put together the significance of what we have found. ![]() "I thought I heard a telephone" - Phone rings.Īfter the phone starts to ring, I walked up to it and pressed R3 to zoom in. “I waited for it to pass.” - Wait until the vibration stops. "So much that he was shaking" - Vibration of controller. On Jarith the controller started vibrating. "I’d whisper his name" - Say "J" (or some male names, maybe James?) into the mic. “We share an instant of private darkness.” - The moment Lisa haunts you hallway/mirror etc. I walked 10 steps and was in front of the bathroom. “The moment our hands overlap” - When the clock reads midnight. It turned 0:00 and I waited until I heard a baby laugh. 7 years from when you wrote this I was playing with my daughter, who is old enough now, I couldn't get it to work following the various methods on the internet, but I followed this and it worked perfectly.Īfter entering the door for the loop I walked straight forward until I could see the clock in my peripheral.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |